Company of Heroes 3

  • Dressing of Multiplayer maps

  • Worked closely with level design to define and handcraft the different areas.

Age of Empires IV

  • Proof of concept on all building set dressing & farms.

  • Dressing of all buildings sets and creation of cobble materials.

  • Dressing of all campaign maps using both procedural and handcrafted methods.

  • Creation of all vegetation using speed tree, substance designer, painter and 3ds Max.

  • Creation of Biomes procedural content and documenting the process.

Prototypes

  • Prototypes to prove concepts and gameplay

  • Scene composition and dressing.

  • Modeling and texturing of shanty houses, debris and other assets.

Prototype Exoriaire

  • Created full playable prototype level in unreal

  • research of location and adapted to level needs.

  • Level building and dressing.

  • creation of some of the assets and texturing.