Company of Heroes 3
Dressing of Multiplayer maps
Worked closely with level design to define and handcraft the different areas.
Age of Empires IV
Proof of concept on all building set dressing & farms.
Dressing of all buildings sets and creation of cobble materials.
Dressing of all campaign maps using both procedural and handcrafted methods.
Creation of all vegetation using speed tree, substance designer, painter and 3ds Max.
Creation of Biomes procedural content and documenting the process.
Prototypes
Prototypes to prove concepts and gameplay
Scene composition and dressing.
Modeling and texturing of shanty houses, debris and other assets.
Prototype Exoriaire
Created full playable prototype level in unreal
research of location and adapted to level needs.
Level building and dressing.
creation of some of the assets and texturing.